pageSetting=type:PageSetting, defaultTextColor:(255;255;255), defaultTextColorBright:(255;255;255), defaultTextSize:13
bitmapfont=type:BitmapFont, bitmap:({BITMAPFONT_BASE}/monoFont X1.png; {BITMAPFONT_BASE}/monoFont X2.png; {BITMAPFONT_BASE}/monoFont X3.png), columns:10, rows:6
bitmapfontBright=type:BitmapFont, bitmap:({BITMAPFONT_BASE}/monoFontBright X1.png; {BITMAPFONT_BASE}/monoFontBright X2.png; {BITMAPFONT_BASE}/monoFontBright X3.png), columns:10, rows:6
bitmapfontPropBold=type:BitmapFont, bitmap:({BITMAPFONT_BASE}/propFont13Bold X1.png; {BITMAPFONT_BASE}/propFont13Bold X2.png; {BITMAPFONT_BASE}/propFont13Bold X3.png), columns:91, rows:1, startCode:32, caseConvertion:0, monospace:FALSE
bitmapfontProp=type:BitmapFont, bitmap:({BITMAPFONT_BASE}/propFont13 X1.png; {BITMAPFONT_BASE}/propFont13 X2.png; {BITMAPFONT_BASE}/propFont13 X3.png), columns:91, rows:1, startCode:32, caseConvertion:0, monospace:FALSE

TEXTURE_BUTTON_SHORT = texture:({BUTTON_BASE}/btnShort X1.png; {BUTTON_BASE}/btnShort X2.png; {BUTTON_BASE}/btnShort X3.png), textureBright:({BUTTON_BASE}/btnShortBright X1.png; {BUTTON_BASE}/btnShortBright X2.png; {BUTTON_BASE}/btnShortBright X3.png)
TEXTURE_BUTTON_LONG = texture:({BUTTON_BASE}/btnLong X1.png; {BUTTON_BASE}/btnLong X2.png; {BUTTON_BASE}/btnLong X3.png), textureBright:({BUTTON_BASE}/btnLongBright X1.png; {BUTTON_BASE}/btnLongBright X2.png; {BUTTON_BASE}/btnLongBright X3.png)

#========== SCENE ===================
GSettingMenu=type:SceneSprite, width:240, height:240, x:CENTER, y:CENTER, navigationMode:DVD_MODE
sptBkg = type:Sprite, container:GSettingMenu, x:CENTER, y:CENTER, width:400, height:400, texture:bkgtile.png, textureTiling:TRUE
sptRuler1=type:Sprite, container:GSettingMenu, x:10, y:25, texture:ruler.png
sptRuler2=type:Sprite, container:GSettingMenu, x:10, y:210, texture:ruler.png

sptTitle=type:Sprite, container:GSettingMenu, bitmapFont:bitmapfontBright, textColor:(114;177;6), textShadow:(0;0;0), textBold:1, x:CENTER, y:5, width:200, height:16, textAlignment:CENTER, LTID:GAME_SETTINGS, textSize:16, text:Game Options
btnBack=type:Sprite, GUIType:HYPERLINK, href:MainEntry.txt, container:GSettingMenu, textShadow:(0;0;0), textOffsetY:1, textUnderline:0, bitmapFont:bitmapfontProp, textColor:(114;114;114), textColorBright:(114;177;6), textBold:1, {TEXTURE_BUTTON_SHORT}, textAlignment:CENTER, x:170, y:215, defaultFocus:1, textOffsetY:3, LTID:BACK, text:Save

TEXTURE_RADIO = ({BUTTON_BASE}/radio X1.png; {BUTTON_BASE}/radio X2.png; {BUTTON_BASE}/radio X3.png)
TEXTURE_RADIO_BRIGHT = ({BUTTON_BASE}/radioBright X1.png; {BUTTON_BASE}/radioBright X2.png; {BUTTON_BASE}/radioBright X3.png)
TEXTURE_CHECK = ({BUTTON_BASE}/check X1.png; {BUTTON_BASE}/check X2.png; {BUTTON_BASE}/check X3.png)
TEXTURE_CHECK_BRIGHT = ({BUTTON_BASE}/checkBright X1.png; {BUTTON_BASE}/checkBright X2.png; {BUTTON_BASE}/checkBright X3.png)

RADIO_BUTTON = persistent:TRUE, width:160, height:20, keepTextureSize:TRUE, texture:{TEXTURE_RADIO}, textureBright:{TEXTURE_RADIO_BRIGHT}, bitmapFont:bitmapfontProp, bitmapFontBright:bitmapfontProp, textColor:(114;114;114), textColorBright:(114;177;6), textFormatted:FALSE, textOffsetX:20, textOffsetY:2
CHECK_BOX = persistent:TRUE, width:180, height:20, keepTextureSize:TRUE, texture:{TEXTURE_CHECK}, textureBright:{TEXTURE_CHECK_BRIGHT}, bitmapFont:bitmapfontProp, bitmapFontBright:bitmapfontProp, textColor:(114;114;114), textColorBright:(114;177;6), textFormatted:FALSE, textOffsetX:20, textOffsetY:2

#-----------------------------
difficultyLevelTitle=type:Sprite, container:GSettingMenu, x:20, y:40, width:200, height:20, textBold:1, bitmapFont:bitmapfontPropBold, textColor:(114;114;114), LTID:SKILLLEVEL, LTID:DIFFICULTY, text:Difficulty Level
difficultyLevel=GUIType:CHECKBOXGROUP, selected:1
rdoNovice=type:Sprite, GUIType:CHECKBOX, group:difficultyLevel, container:GSettingMenu, x:30, y:60, {RADIO_BUTTON}, LTID:NOVICE, text:Novice, status:0
rdoIntermediate=type:Sprite, GUIType:CHECKBOX, group:difficultyLevel, container:GSettingMenu, x:30, y:80, {RADIO_BUTTON}, LTID:INTERMEDIATE, text:Intermediate, status:1
rdoExpert=type:Sprite, GUIType:CHECKBOX, group:difficultyLevel, container:GSettingMenu, x:30, y:100, {RADIO_BUTTON}, LTID:EXPERT, text:Expert, status:0

playerNumberTitle=type:Sprite, container:GSettingMenu, x:20, y:140, width:200, height:20, textBold:1, bitmapFont:bitmapfontPropBold, textColor:(114;114;114), LTID:SKILLLEVEL, LTID:DIFFICULTY, text:Player Number
playerNumber=GUIType:CHECKBOXGROUP, selected:1
rdo2Players=type:Sprite, GUIType:CHECKBOX, group:playerNumber, container:GSettingMenu, x:30, y:160, {RADIO_BUTTON}, width:32, text:2, status:0
rdo3Players=type:Sprite, GUIType:CHECKBOX, group:playerNumber, container:GSettingMenu, x:70, y:160, {RADIO_BUTTON}, width:32, text:3, status:1
rdo4Players=type:Sprite, GUIType:CHECKBOX, group:playerNumber, container:GSettingMenu, x:110, y:160, {RADIO_BUTTON}, width:32, text:4, status:0
rdo5Players=type:Sprite, GUIType:CHECKBOX, group:playerNumber, container:GSettingMenu, x:150, y:160, {RADIO_BUTTON}, width:32, text:5, status:0
rdo6Players=type:Sprite, GUIType:CHECKBOX, group:playerNumber, container:GSettingMenu, x:190, y:160, {RADIO_BUTTON}, width:32, text:6, status:0


